AoeStats
← Jazzmushroom

Fortress

508568487Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 44m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1325
+19
🇺🇸 Hindustanis · United States
1285
+20
🇺🇸 Varangians · United States
1281
+21
🇺🇸 Burgundians · United States
1246
+21
🇮🇳 Saxons · India
1579
-28
🇨🇦 Shu · Canada
1405
-21
🇨🇦 Goths · Canada
1299
-17
🇨🇦 Georgians · Canada
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,097 7:05 11:36 26:06 ⛏ Fast Castle
41 1,848 7:19 11:13 25:32 ⛏ Fast Castle
32 1,422 7:53 11:49 29:22 ⛏ Fast Castle
29 1,316 8:19 12:07 24:42 ⛏ Fast Castle
28 1,264 8:06 10:47 26:51 ⛏ Fast Castle
28 1,262 7:54 12:04 27:12 ⛏ Fast Castle
24 1,095 7:05 12:48 25:43 ⛏ Fast Castle
20 878 7:45 12:36 20:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,450 25,165 13,545 400 80,560 85,415
27,800 20,520 18,450 2,085 68,855 80,179
41,765 11,395 10,670 2,925 66,755 72,794
25,420 19,255 13,485 2,100 60,260 70,144
26,245 16,275 7,920 1,780 52,220 61,082
15,995 17,165 4,620 1,665 39,445 47,588
11,975 14,043 10,820 1,455 38,293 41,190
10,620 11,610 2,670 1,720 26,620 36,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.