AoeStats
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Nomad

510266678Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 46m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1258
+15
🇲🇽 Danes · Mexico
1193
+18
🇲🇽 Varangians · Mexico
1100
+23
🇦🇺 Franks · Australia
1081
+22
🇨🇳 Vietnamese · China
1267
-21
🇨🇳 Japanese · China
1256
-20
🇺🇸 Malians · United States
1214
-19
🇨🇳 Franks · China
1189
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,929 13:17 20:39 34:29 ⛏ Fish Boom FC
33 1,526 16:09 22:08 — ⛏ Fish Boom FC
32 1,488 15:02 24:43 — ⚔ Fish Boom FC into Archers
32 1,465 13:05 20:23 37:48 ⛏ Fish Boom into Fire Galleys FC
31 1,427 16:07 21:04 35:17 ⛏ Fish Boom FC
26 1,216 16:35 24:20 42:06 ⛏ Fish Boom FC
21 966 13:35 18:35 41:01 ⚔ Fish Boom into Scouts FC
19 872 15:27 20:20 — ⛏ Fish Boom FC into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,010 17,098 6,300 3,770 45,178 53,707
12,290 16,111 12,515 2,350 43,266 46,053
17,200 8,860 8,525 3,550 38,135 44,338
13,260 12,795 4,260 2,800 33,115 32,996
10,440 10,289 4,515 3,105 28,349 33,175
9,720 10,950 5,455 2,185 28,310 29,489
5,675 9,527 2,190 405 17,797 17,240
8,165 5,564 775 630 15,134 15,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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