AoeStats
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MegaRandom

510590947Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 55m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1085
+16
🇺🇸 Varangians · United States
1061
+17
🇨🇭 Huns · Switzerland
1127
-18
🇲🇽 Sicilians · Mexico
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,394 10:28 30:16 — ⚔ Fish Boom into Scouts
42 2,325 10:43 20:02 39:38 ⚔ Scout Rush
28 1,536 10:42 16:33 — ⛏ Fish Boom FC
24 1,326 14:51 34:52 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,890 14,063 4,650 1,780 42,383 45,398
20,105 7,365 8,355 1,700 37,525 41,276
16,300 7,515 5,360 2,425 31,600 39,643
7,805 9,788 3,305 2,200 23,098 25,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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