AoeStats
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Nomad

508721680Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 42m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1224
+11
🇦🇷 Saracens · Argentina
1140
+14
🇦🇷 Teutons · Argentina
857
+26
🇫🇷 Varangians · France
1124
-18
🇬🇧 Goths · United Kingdom
1089
-17
🇩🇪 Danes · Germany
1078
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,836 13:08 19:31 — ⛏ Fish Boom FC
33 1,407 13:43 23:05 — ⚔ Archer Rush
31 1,331 14:42 34:50 — ⛏ Fish Boom
28 1,188 14:43 38:04 — ⚔ Fish Boom into Towers
23 986 13:23 17:02 — ⛏ Fish Boom FC
21 891 16:03 23:16 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
8,650 21,725 4,865 2,260 37,500 39,714
9,920 8,870 3,345 1,600 23,735 25,234
8,715 9,100 2,030 2,540 22,385 25,259
10,480 7,185 1,420 1,050 20,135 21,060
8,725 8,430 1,285 1,605 20,045 26,141
8,920 6,833 710 1,575 18,038 19,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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