AoeStats
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Oasis

508509159Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 7m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1378
+16
🇦🇷 Burmese · Argentina
1280
+20
🇪🇨 Cumans · Ecuador
1215
+22
🇦🇷 Maya · Argentina
1169
+24
🇺🇸 Saxons · United States
1413
-22
🇲🇽 Khmer · Mexico
1389
-22
🇵🇹 Varangians · Portugal
1374
-21
🇨🇱 Britons · Chile
1265
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 497 — — — ⚔ Drush
61 470 — — —
52 406 — — —
49 382 — — —
45 351 — — —
43 336 — — —
42 329 — — —
41 318 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 250 50 0 1,750 2,252
1,300 378 0 0 1,678 2,139
1,150 428 90 0 1,668 1,842
1,250 225 50 0 1,525 2,092
.
1,200 225 50 0 1,475 1,455
1,200 225 0 0 1,425 1,910
1,000 250 50 0 1,300 1,808
950 275 0 0 1,225 1,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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