AoeStats
← Ranigan

Lombardia

508841162Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
885
+17
🇦🇷 Danes · Argentina
850
+19
🇪🇸 Saxons · Spain
913
-18
🇪🇸 Maya · Spain
904
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,578 10:51 17:26 34:02 ⛏ Fast Castle
39 1,554 10:28 15:55 38:07 ⛏ Fast Castle
28 1,115 13:06 22:25 37:43
22 893 9:49 20:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,285 9,113 5,690 2,900 33,988 41,223
14,605 7,985 6,135 1,500 30,225 39,620
7,750 10,290 7,775 1,815 27,630 30,639
7,115 5,870 1,765 2,050 16,800 18,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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