AoeStats
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Arena

510304241Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1020
+16
🇹🇼 Danes · Taiwan
987
+17
🇮🇳 Cumans · India
969
+18
🇨🇳 Spanish · China
954
+18
🇫🇷 Franks · France
1033
-18
🇹🇷 Saracens · Türkiye
1025
-18
🇳🇱 Varangians · Netherlands
993
-17
🇫🇷 Sicilians · France
974
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,255 10:44 14:57 38:45 ⛏ Fast Castle
35 1,457 10:16 14:26 25:36 ⛏ Fast Castle
24 993 11:04 15:35 34:24 ⛏ Fast Castle
20 816 12:25 18:39 30:30 ⛏ Fast Castle
19 773 9:52 23:08 35:32 ⛏ Fast Castle
16 664 12:10 — — ⚔ Skirmisher Rush
4 150 — — —
1 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,575 15,765 6,330 4,200 49,870 51,908
22,640 11,420 13,170 1,095 48,325 54,992
22,035 9,770 9,290 2,180 43,275 47,104
18,800 9,005 7,610 2,250 37,665 42,303
17,900 7,295 9,670 1,565 36,430 40,581
4,165 3,205 300 1,080 8,750 10,263
150 0 0 0 150 180
100 0 0 0 100 230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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