AoeStats
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Oasis

510182151Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1556
+13
🇪🇸 Saxons · Spain
1486
+16
🇪🇸 Ethiopians · Spain
1404
+19
🇺🇸 Chinese · United States
1497
-17
🇺🇸 Mongols · United States
1476
-16
🇩🇪 Magyars · Germany
1464
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 3,369 7:46 24:36 40:12 ⚔ Scout Rush
62 2,780 8:32 29:07 — ⚔ Archer Rush
60 2,721 9:34 27:52 — ⚔ Archer Rush
59 2,670 8:37 29:11 — ⚔ Scout Rush
43 1,950 9:12 24:56 40:31 ⚔ Archer Rush
37 1,645 10:04 23:49 44:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,990 9,869 11,255 2,275 46,389 47,568
18,160 7,230 9,130 3,140 37,660 40,170
9,810 10,446 10,535 2,275 33,066 34,705
6,660 10,346 8,935 265 26,206 26,689
14,135 8,410 2,380 535 25,460 27,358
6,115 6,949 4,885 545 18,494 19,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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