AoeStats
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Nomad

509961663Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 50m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
1443
+17
🇹🇷 Mongols · Türkiye
1422
+18
🇭🇰 Varangians · Hong Kong SAR China
1419
+18
🇨🇴 Goths · Colombia
1408
+19
🇪🇸 Danes · Spain
1574
-22
🇪🇸 Vikings · Spain
1477
-18
🇩🇪 Spanish · Germany
1448
-17
🇪🇸 Vietnamese · Spain
1390
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,093 12:49 16:51 46:00 ⛏ Fish Boom FC
49 2,488 13:48 17:30 41:46 ⛏ Fish Boom FC
44 2,247 11:16 22:21 40:17 ⚔ Fish Boom into M@A into Archers
43 2,194 13:29 20:01 38:00 ⚔ Fish Boom into Archers FC
42 2,113 12:17 24:37 40:39 ⚔ Fish Boom into Archers
38 1,919 14:48 26:07 — ⚔ Fish Boom into Scouts
34 1,721 12:07 17:58 35:04 ⛏ Fish Boom FC
33 1,690 13:13 17:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,620 18,357 14,855 2,300 66,132 68,049
29,080 12,265 13,395 2,410 57,150 80,401
26,060 17,288 11,660 2,100 57,108 60,838
23,750 18,498 11,475 3,175 56,898 61,998
23,675 10,445 10,080 4,200 48,400 49,250
11,925 13,815 11,700 3,050 40,490 43,013
16,005 7,347 2,880 2,455 28,687 29,135
12,035 10,882 2,175 2,300 27,392 31,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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