AoeStats
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Arabia

509949156Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 13m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1831
+3
🇮🇹 Maya · Italy
1812
+4
🇮🇹 Saxons · Italy
1810
+4
🇪🇸 Saxons · Spain
1558
-6
🇪🇸 Vikings · Spain
1450
-3
🇪🇸 Varangians · Spain
1355
-2
Player eAPM Actions Feudal Castle Imperial Opening
87 1,207 8:51 — — ⚔ Archer Rush
67 927 9:01 — — ⚔ Archer Rush
59 815 8:22 — — ⚔ Archer Rush
59 820 8:30 — — ⚔ Scout Rush
52 717 8:54 — — ⚔ Scout Rush
38 520 9:51 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,250 1,788 725 0 4,763 4,864
2,590 1,620 50 0 4,260 4,393
1,800 1,690 635 30 4,155 4,305
1,850 1,628 595 0 4,073 4,336
1,700 1,669 550 125 4,044 4,012
2,350 1,473 50 0 3,873 4,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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