AoeStats
← erik12bott

Pilgrims

509893970Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 44m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1210
+13
🇷🇺 Muisca · Russia
1197
+13
🇳🇴 Varangians · Norway
1142
-13
🇳🇴 Danes · Norway
1142
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,809 9:30 22:36 41:47 ⚔ Fish Boom into Scouts
34 1,501 12:36 17:51 42:29 ⚔ Fish Boom FC into Towers
31 1,382 8:45 16:04 37:06 ⛏ Fish Boom into Fire Galleys FC into Galleys
24 1,083 15:53 24:43 29:05 ⛏ Fish Boom into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,340 12,375 16,110 1,050 48,875 49,823
12,195 15,366 6,480 1,050 35,091 37,409
13,220 8,625 5,145 1,550 28,540 30,992
7,375 8,905 5,620 1,150 23,050 26,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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