AoeStats
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Baltic

510377477Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 57m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1049
+16
🇨🇴 Saracens · Colombia
1047
+16
🇺🇸 Saxons · United States
1008
+18
🇨🇳 Lithuanians · China
1007
+18
🇫🇷 Italians · France
1076
-18
🇧🇬 Bulgarians · Bulgaria
1060
-17
🇬🇧 Japanese · United Kingdom
1045
-17
🇦🇹 Saracens · Austria
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,044 12:10 19:44 39:24 ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,997 11:42 21:46 34:16 ⛏ Fish Boom into Fire Galleys FC
30 1,737 9:50 16:32 32:11 ⛏ Fast Castle
26 1,490 11:53 20:46 38:01 ⛏ Fish Boom into Galleys FC into Fire Galleys
24 1,370 13:06 18:25 35:53 ⛏ Fast Castle
21 1,197 11:53 16:19 37:38 ⛏ Fish Boom FC
19 1,069 12:06 15:55 33:23 ⛏ Fish Boom FC
17 981 11:11 21:03 37:55 ◆ Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,210 35,180 17,640 10,500 84,530 109,080
30,670 24,964 23,220 2,900 81,754 112,894
21,485 25,535 16,790 4,100 67,910 71,968
27,320 21,761 12,085 2,900 64,066 69,733
20,695 18,479 22,175 1,690 63,039 74,841
27,335 19,191 12,010 1,665 60,201 64,111
14,975 18,846 12,500 2,890 49,211 66,982
9,765 12,102 4,275 2,465 28,607 32,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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