AoeStats
← WARChris

Nomad

509202589Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 27m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1788
+7
🇩🇪 Persians · Germany
1782
+6
🇫🇷 Varangians · France
1566
-7
🇨🇭 Saxons · Switzerland
1544
-6
Player eAPM Actions Feudal Castle Imperial Opening
45 1,221 12:08 — — ⚔ Fish Boom into Archers
31 835 12:37 19:22 — ⛏ Fish Boom into Fire Galleys FC
27 731 16:38 20:23 — ⛏ Fish Boom FC
25 684 22:36 26:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,860 5,673 1,130 745 13,408 13,489
4,100 3,134 505 1,500 9,239 9,479
3,400 2,836 250 425 6,911 5,929
2,355 2,378 460 290 5,483 4,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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