AoeStats
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Arabia

510172302Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 47m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
981
+17
🇨🇿 Vikings · Czechia
965
+17
🇵🇱 Ethiopians · Poland
1000
-51
🇦🇷 Danes · Argentina
986
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,381 9:10 21:36 31:42
26 1,232 11:57 20:53 35:40 ⚔ M@A Rush
21 986 10:42 18:13 43:14 ⛏ Fast Castle
16 769 9:20 28:06 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,515 19,560 10,555 1,600 53,230 60,104
17,425 13,213 8,435 875 39,948 47,014
15,950 12,045 6,140 1,600 35,735 39,399
11,065 11,791 5,250 200 28,306 32,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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