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Arena

510556321Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1653
+12
🇹🇼 Japanese · Taiwan
1633
+13
1625
+14
🇹🇼 Bohemians · Taiwan
1575
+15
🇨🇳 Varangians · China
1590
-14
🇨🇳 Aztecs · China
1585
-14
🇨🇳 Mapuche · China
1562
-13
🇨🇳 Persians · China
1544
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,722 10:40 14:27 32:56 ⛏ Fast Castle
51 2,656 10:36 14:44 31:26 ⚔ FC into Scouts
50 2,602 10:06 13:42 37:07 ⛏ Fast Castle
45 2,348 10:17 14:14 32:27 ⛏ Fast Castle
35 1,845 10:42 14:33 36:56 ⛏ Fast Castle
33 1,704 9:54 13:35 28:26 ⛏ Fast Castle
32 1,676 11:42 15:50 29:10 ⛏ Fast Castle
24 1,231 10:52 14:23 22:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,705 21,825 16,635 5,790 89,955 92,824
43,980 18,785 21,175 5,060 89,000 96,168
39,940 20,683 15,790 1,735 78,148 94,271
23,195 22,095 15,545 4,850 65,685 71,121
24,360 26,090 10,630 3,915 64,995 87,179
19,050 23,600 13,870 8,035 64,555 92,966
14,465 21,275 14,140 1,940 51,820 58,472
4,850 3,975 3,800 655 13,280 15,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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