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Arena

510494529Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 48m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1591
+9
🇭🇰 Poles · Hong Kong SAR China
1490
+12
🇹🇷 Spanish · Türkiye
1468
+13
🇭🇰 Saxons · Hong Kong SAR China
1445
+15
🇨🇳 Teutons · China
1530
-16
🇨🇳 Wei · China
1506
-15
🇨🇳 Britons · China
1479
-14
🇨🇳 Varangians · China
1123
-4
Player eAPM Actions Feudal Castle Imperial Opening
57 2,731 8:47 17:53 28:45 ⛏ Fast Castle
50 2,425 10:28 14:01 27:48 ⛏ Fast Castle
38 1,853 10:53 14:39 — ⛏ Fast Castle
34 1,635 10:31 15:01 40:51 ⛏ Fast Castle
29 1,373 10:49 14:30 45:33 ⛏ Fast Castle
28 1,348 10:47 14:30 38:00 ⛏ Fast Castle
26 1,276 10:12 13:41 27:37 ⛏ Fast Castle
21 1,032 10:44 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,070 19,835 19,430 5,385 79,720 84,311
28,855 30,270 10,860 5,065 75,050 95,124
25,525 17,195 9,115 2,380 54,215 57,681
20,875 12,280 12,440 1,700 47,295 50,560
15,390 21,350 9,270 1,085 47,095 48,877
17,705 13,171 5,840 1,925 38,641 43,634
10,270 8,995 1,725 1,660 22,650 25,262
8,675 6,815 1,260 1,090 17,840 17,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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