AoeStats
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Arena

510365889Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1134
+16
🇩🇪 Mapuche · Germany
1117
+17
🇩🇪 Persians · Germany
1069
+19
🇩🇪 Bohemians · Germany
1013
+21
🇫🇷 Vietnamese · France
1184
-20
1122
-18
🇳🇱 Franks · Netherlands
1119
-18
🇨🇳 Danes · China
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,181 10:15 14:02 26:17 ⛏ Fast Castle
26 1,091 11:05 14:57 29:48 ⛏ Fast Castle
26 1,084 11:29 15:33 41:14 ⛏ Fast Castle
26 1,081 10:51 14:25 30:08 ⛏ Fast Castle
24 1,034 10:06 13:45 — ⛏ Fast Castle
20 829 10:26 17:25 30:17 ⛏ Fast Castle
17 718 13:20 17:55 35:11 ⛏ Fast Castle
12 522 12:21 18:20 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,105 13,060 12,705 1,600 51,470 61,248
18,330 16,230 3,715 1,120 39,395 43,750
17,050 11,190 8,270 1,500 38,010 42,708
16,150 10,310 9,440 1,510 37,410 45,367
13,415 11,465 9,830 1,460 36,170 39,481
16,495 8,050 5,690 2,250 32,485 37,822
12,595 9,720 4,570 1,840 28,725 32,347
4,825 7,638 2,245 400 15,108 15,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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