Northern Isles
510286976Analyzed1v1 RM
·
10h ago on Sep 30, 2026·
68m 12s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ramon_beas21's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 550 analysed 1v1 players on Northern Isles.
ewangg47
D
Feudal Age
12:41
vs 11:23
btm 21%
Castle Age
24:40
vs 20:02
btm 15%
Imperial Age
39:41
vs 35:54
btm 28%
eAPM
26
vs 25
top 47%
First military
13:20
vs 13:27
top 49%
▼
Slow Feudal Age at 12:41 — slower than 79% of analysed players on Northern Isles
▼
Slow Castle Age at 24:40 — slower than 85% of analysed players on Northern Isles
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:40 of the first 24:40 — keep villagers queued
ramon_beas21
D
Feudal Age
12:16
vs 11:23
btm 27%
Castle Age
29:50
vs 20:02
btm 3%
Imperial Age
46:34
vs 35:54
btm 6%
eAPM
13
vs 25
btm 9%
First military
17:07
vs 13:27
btm 21%
▼
Slow Castle Age at 29:50 — slower than 97% of analysed players on Northern Isles
▼
Slow Imperial Age at 46:34 — slower than 94% of analysed players on Northern Isles
▼
Low eAPM (13) — busier hands win idle time back
▼
Town centers idle 10:50 of the first 29:50 — keep villagers queued