Arabia
510140493Analyzed2v2 RM
·
2d ago on Sep 29, 2026·
47m 9s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
ramon_beas21
68 units ordered
Longbowman33
Man-at-Arms11
Archer8
Spearman4
Crossbowman4
Long Swordsman4
Skirmisher2
Monk2
First military 17:00 — Militia
sebamontoro
19 units ordered
Cavalier9
Knight6
Mangonel3
Monk1
First military 22:26 — Knight
AvaCz
90 units ordered
Jomsviking88
Monk2
First military 25:13 — Jomsviking
andresfelipegarciamacias2001
164 units ordered
Berserk38
Man-at-Arms20
Arbalester20
Crossbowman15
Two-Handed Swordsman15
Archer14
Spearman12
Skirmisher11
Pikeman6
Capped Ram4
Militia3
Battering Ram3
Trebuchet2
Monk1
First military 11:09 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
ramon_beas21’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
sebamontoro’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
AvaCz’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Eagle Scout
+8
Scout Cavalry
+6
andresfelipegarciamacias2001’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3