AoeStats
← ramon_beas21

Arabia

510140493Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
755
+14
🇮🇪 Danes · Ireland
725
+16
🇪🇸 Burgundians · Spain
816
-19
🇪🇸 Britons · Spain
621
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 950 12:05 26:07 42:10 ⚔ Drush into Archers into Skirms
14 642 11:57 21:52 — ⛏ Fast Castle
14 651 10:37 20:56 39:37 ⛏ Fast Castle
12 560 12:04 26:33 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,480 15,820 8,490 1,500 46,290 49,550
17,015 6,600 5,415 2,930 31,960 39,487
8,095 6,823 2,400 200 17,518 20,872
5,140 5,560 3,415 2,120 16,235 19,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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