AoeStats
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Lombardia

509918080Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
837
+28
🇪🇸 Goths · Spain
826
+15
🇲🇽 Poles · Mexico
826
+15
🇪🇸 Danes · Spain
888
-18
🇪🇸 Burgundians · Spain
868
-17
🇪🇸 Britons · Spain
650
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,136 13:28 18:03 38:08 ⛏ Fast Castle
21 1,097 10:35 16:41 36:03 ⛏ Fast Castle
19 979 11:22 23:41 39:20 ⛏ Fast Castle
16 815 12:17 22:21 40:28 ⚔ FC into Archers into Scouts
15 812 11:16 17:42 42:55 ⛏ Fast Castle
12 647 14:12 24:14 44:31

Resources

Player Food Wood Gold Stone Spent Collected
28,995 15,469 13,195 895 58,554 77,231
19,130 12,320 13,345 750 45,545 50,189
10,200 10,582 6,895 1,770 29,447 32,731
12,690 9,216 5,115 2,355 29,376 35,178
10,475 7,270 4,925 1,650 24,320 28,084
7,360 8,542 6,170 1,805 23,877 25,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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