AoeStats
← T-REXX | PATRICK

Arabia

508467896Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,906 9:54 25:39 42:25 ⚔ Archer Rush
45 1,994 8:51 24:46 41:23 ⚔ M@A into Archers
43 1,927 11:02 24:13 — ⛏ Fast Castle
34 1,499 11:42 20:48 41:20 ⚔ Archers into Skirms
34 1,509 10:19 20:50 41:09 ⚔ Archer Rush
27 1,222 9:25 20:37 39:01 ⚔ Scout Rush
26 1,181 10:17 22:55 — ⚔ Scouts into Skirms
16 728 11:31 17:12 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,355 14,517 8,220 1,395 44,487 45,302
18,710 11,315 8,475 1,600 40,100 50,331
14,495 11,910 5,495 2,630 34,530 37,811
10,550 9,928 5,570 390 26,438 30,196
11,885 9,080 2,610 1,260 24,835 28,370
10,720 9,725 3,455 200 24,100 25,991
8,705 6,554 1,700 950 17,909 26,271
6,775 6,324 420 1,810 15,329 16,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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