AoeStats
← 体制少妇白洁

Black Forest

510236362Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 37m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Danes · Uruguay
1706
+8
🇺🇾 Wei · Uruguay
1595
+12
🇺🇾 Bohemians · Uruguay
1544
+13
🇺🇾 Dravidians · Uruguay
1521
+14
🇨🇳 Teutons · China
1514
-12
🇨🇳 Magyars · China
1503
-13
🇨🇳 Varangians · China
1484
-11
🇭🇰 Danes · Hong Kong SAR China
1484
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,169 11:06 14:35 27:08 ⛏ Fish Boom FC
49 1,869 12:34 17:03 31:03 ⛏ Fish Boom FC
43 1,612 13:20 17:18 30:10 ⛏ Fish Boom FC
37 1,413 11:46 18:41 30:04 ⛏ Fish Boom FC
33 1,237 13:57 20:56 29:19 ⛏ Fish Boom FC
30 1,143 9:35 24:34 33:15 ⚔ M@A into Towers into Archers
30 1,153 12:42 16:40 30:55 ⛏ Fast Castle
27 1,017 11:50 23:48 33:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,760 26,040 10,265 1,600 55,665 58,360
19,310 21,940 11,260 850 53,360 61,697
14,870 20,105 10,745 3,050 48,770 54,375
17,950 16,553 7,140 1,690 43,333 51,173
14,265 16,342 7,375 1,225 39,207 46,916
15,255 12,224 8,270 1,600 37,349 39,494
10,150 12,494 3,865 1,390 27,899 31,652
7,100 6,114 2,620 1,510 17,344 19,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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