AoeStats
← Brazy_Boy4

Baltic

510457955Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 55m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1105
+13
🇺🇸 Mapuche · United States
1016
+17
🇺🇸 Saxons · United States
1015
+17
🇨🇷 Khmer · Costa Rica
1116
-18
🇨🇷 Danes · Costa Rica
1014
-15
🇨🇷 Franks · Costa Rica
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,160 10:05 17:18 32:09 ⛏ Fish Boom FC
25 1,370 10:24 21:02 38:09 ⛏ Fish Boom into Fire Galleys into Galleys
21 1,165 11:40 20:13 39:39 ⚔ Fish Boom FC into Skirms
20 1,120 10:49 15:34 36:30 ⛏ Fast Castle
20 1,084 10:04 19:13 34:23 ⚔ Scout Rush
18 983 12:33 21:22 34:42 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
29,795 14,860 19,015 950 64,620 80,150
15,560 30,360 15,780 2,050 63,750 81,069
28,665 16,194 10,865 4,205 59,929 80,709
25,260 12,150 18,060 3,110 58,580 78,115
19,005 23,359 12,510 2,830 57,704 66,688
19,535 19,216 10,520 4,305 53,576 57,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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