AoeStats
← Brazy_Boy4

Nomad

510456458Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 7m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1192
+13
🇧🇷 Persians · Brazil
1110
+17
🇺🇸 Koreans · United States
1057
+18
🇨🇱 Japanese · Chile
1049
+19
🇹🇼 Varangians · Taiwan
1154
-18
🇺🇸 Danes · United States
1122
-17
🇨🇳 Burgundians · China
1110
-16
🇺🇸 Italians · United States
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 230 — — —
29 228 — — — ⛏ Fish Boom
24 186 — — —
22 169 — — —
21 166 — — — ⛏ Fish Boom
19 151 — — — ⛏ Fish Boom
19 149 — — —
18 137 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 875 50 100 1,725 1,007
500 875 50 100 1,525 914
700 625 0 100 1,425 1,048
650 575 50 0 1,275 897
550 550 50 100 1,250 671
500 550 50 100 1,200 686
700 325 0 100 1,125 657
400 338 50 0 788 479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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