AoeStats
← 天策上将李世民

Arena

510086113Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 68m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1009
+14
🇦🇷 Varangians · Argentina
995
+15
🇨🇳 Goths · China
1016
-16
🇨🇳 Danes · China
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,725 10:08 14:14 31:39 ⛏ Fast Castle
22 1,516 11:59 15:39 39:36 ⛏ Fast Castle
20 1,356 11:47 16:14 35:40 ⛏ Fast Castle
20 1,360 11:28 15:24 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,895 16,205 25,865 950 110,915 127,672
53,370 18,810 20,785 1,600 94,565 99,347
44,105 20,335 18,755 4,130 87,325 93,444
20,285 16,565 13,840 4,985 55,675 70,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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