AoeStats
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MegaRandom

509227379Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 22m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1326
+15
🇬🇧 Malay · United Kingdom
1295
+16
🇨🇴 Koreans · Colombia
1281
+17
🇺🇸 Franks · United States
1332
-16
🇺🇸 Saracens · United States
1290
-16
🇺🇸 Japanese · United States
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,102 9:20 — — ⚔ Archer Rush
43 978 12:37 — — ⚔ Skirmisher Rush
37 842 9:46 13:44 — ⛏ Fast Castle
34 771 11:56 22:25 — ⚔ Archer Rush
31 710 10:13 14:34 — ⛏ Fast Castle
30 688 10:53 16:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,260 6,895 1,370 4,030 20,555 21,565
6,680 5,712 100 785 13,277 15,102
5,075 4,888 2,460 0 12,423 16,275
6,175 3,310 1,360 1,525 12,370 13,562
4,390 4,301 2,010 750 11,451 12,740
6,050 3,453 1,525 100 11,128 14,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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