AoeStats
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Black Forest

509548957Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1406
+14
🇩🇪 Ethiopians · Germany
1352
+17
🇩🇪 Saxons · Germany
1348
+17
🇺🇸 Saracens · United States
1338
+17
🇧🇷 Bohemians · Brazil
1388
-17
🇭🇰 Khmer · Hong Kong SAR China
1377
-17
🇻🇳 Magyars · Vietnam
1350
-16
🇭🇰 Danes · Hong Kong SAR China
1347
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,802 12:31 16:01 29:52 ⛏ Fish Boom FC
41 1,730 10:35 21:26 32:42 ⛏ Fish Boom FC
26 1,120 10:08 14:42 27:57 ⛏ Fast Castle
24 1,031 11:31 19:34 34:43 ⛏ Fish Boom FC
22 933 12:21 17:29 28:57 ⛏ Fish Boom FC
21 875 13:11 19:18 31:39 ⛏ Fast Castle
19 805 15:48 19:22 34:27 ⛏ Fast Castle
18 760 12:04 16:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,410 10,955 10,605 2,150 56,120 67,347
26,185 19,145 8,140 1,800 55,270 66,168
19,765 19,350 9,655 1,850 50,620 59,116
13,050 20,650 10,185 1,500 45,385 63,101
16,425 15,994 6,815 2,310 41,544 44,671
9,695 7,861 7,620 2,915 28,091 40,886
12,245 8,790 3,030 1,115 25,180 29,745
8,680 6,706 1,880 3,810 21,076 21,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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