AoeStats
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Oasis

509541210Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 18m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1384
+14
🇨🇳 Poles · China
1376
+14
🇹🇼 Saxons · Taiwan
1327
+16
🇨🇳 Vietnamese · China
1318
+18
🇵🇪 Danes · Peru
1372
-17
🇩🇪 Ethiopians · Germany
1341
-16
🇩🇪 Saxons · Germany
1335
-15
🇵🇪 Chinese · Peru
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,025 10:14 — — ⚔ Archer Rush
55 994 9:21 — — ⚔ Scout Rush
53 949 10:12 17:48 — ⛏ Fast Castle
53 961 8:38 — — ⚔ Archer Rush
50 898 11:01 16:36 — ⛏ Fast Castle
39 695 10:17 14:47 — ⛏ Fast Castle
23 411 9:46 16:01 — ⛏ Fast Castle
19 346 11:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,210 2,730 550 200 7,690 7,988
3,320 2,560 545 340 6,765 7,308
3,575 2,365 50 0 5,990 6,791
3,275 2,158 250 200 5,883 7,376
2,800 1,500 355 650 5,305 5,707
2,630 1,918 340 0 4,888 5,695
2,320 1,822 405 0 4,547 5,316
2,100 1,637 140 0 3,877 5,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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