AoeStats
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Arena

509297662Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 45m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1591
+5
🇦🇷 Saxons · Argentina
1347
+13
🇦🇷 Varangians · Argentina
1011
+24
🇩🇪 Varangians · Germany
1318
-16
🇲🇽 Turks · Mexico
1268
-14
🇨🇳 Saracens · China
1219
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,060 8:57 23:02 33:49 ⚔ Towers FC
38 1,737 8:22 22:48 45:09 ⚔ Towers FC
29 1,327 11:53 16:09 36:20 ⛏ Fast Castle
27 1,255 10:43 14:51 38:56 ⛏ Fast Castle
21 947 11:03 30:46 44:34 ⛏ Fast Castle
15 674 11:18 19:00 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,150 17,465 10,220 4,590 55,425 60,000
16,060 9,783 8,795 2,900 37,538 41,012
16,755 9,290 6,810 2,500 35,355 41,373
17,305 8,892 5,630 1,955 33,782 42,032
10,155 14,795 5,120 2,690 32,760 35,174
12,250 8,703 2,865 1,475 25,293 27,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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