AoeStats
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MegaRandom

510070073Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 6m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1045
+13
🇨🇳 Armenians · China
1012
+15
🇹🇷 Varangians · Türkiye
962
+17
🇩🇪 Spanish · Germany
1079
-19
🇧🇪 Turks · Belgium
940
-13
🇦🇺 Danes · Australia
939
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 342 — — —
49 339 — — —
36 252 — — —
22 154 — — —
21 149 — — —
13 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 200 0 0 2,000 2,033
1,150 250 0 0 1,400 1,479
1,070 205 50 0 1,325 1,337
1,000 200 0 0 1,200 1,333
750 375 0 0 1,125 1,128
750 250 0 0 1,000 1,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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