AoeStats
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Nomad

509427321Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 53m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1309
+10
🇨🇭 Magyars · Switzerland
1139
+17
🇨🇭 Japanese · Switzerland
1124
+19
🇨🇱 Britons · Chile
1185
-16
🇺🇸 Danes · United States
1172
-15
🇩🇪 Malians · Germany
1161
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,441 13:57 25:41 48:14 ⚔ Fish Boom into M@A
41 2,187 13:35 22:39 44:09 ⚔ Fish Boom into Galleys into Archers FC
39 2,070 14:11 18:25 38:06 ⛏ Fish Boom FC
38 2,009 14:39 18:18 44:21 ⛏ Fish Boom FC
36 1,937 13:24 21:29 27:55 ⛏ Fish Boom into Fast Imp
33 1,748 14:18 20:32 45:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,505 16,128 19,870 2,575 67,078 68,770
19,095 16,399 7,360 2,440 45,294 45,656
18,615 11,725 6,210 2,125 38,675 42,283
18,295 12,736 4,960 2,475 38,466 39,078
14,600 8,937 6,165 7,665 37,367 38,737
9,800 12,155 6,655 2,995 31,605 34,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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