AoeStats
← Lucas Grijander

Nomad

510521792Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 53m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
951
+15
🇷🇺 Persians · Russia
923
+16
🇨🇳 Tatars · China
911
+17
🇬🇧 Huns · United Kingdom
953
-17
🇫🇷 Persians · France
953
-17
🇺🇦 Varangians · Ukraine
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,920 13:52 23:45 — ⚔ M@A FC into Scouts
34 1,823 13:53 25:08 42:44 ⚔ Fish Boom into Scouts
26 1,383 16:40 25:42 46:32 ⚔ Fish Boom into Drush into Towers
24 1,270 11:42 26:09 37:28 ⛏ Fish Boom
20 1,065 14:01 18:59 45:41 ⛏ Fish Boom FC
12 641 13:18 29:21 51:16 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,790 12,660 12,125 2,450 47,025 58,346
14,170 15,036 7,410 2,900 39,516 45,844
14,840 12,885 9,485 1,875 39,085 41,963
15,935 6,525 7,245 2,645 32,350 35,337
13,235 7,755 7,060 300 28,350 40,613
9,425 6,710 1,420 725 18,280 18,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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