AoeStats
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Arena

510453157Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 79m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
888
+16
🇺🇸 Khitans · United States
872
+16
🇺🇸 Varangians · United States
843
+17
🇦🇷 Franks · Argentina
896
-17
🇦🇷 Italians · Argentina
889
-17
🇦🇷 Saxons · Argentina
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,146 9:52 17:51 31:00 ⛏ Fast Castle
34 2,696 10:51 16:29 37:55 ⛏ Fast Castle
30 2,386 10:35 15:14 35:56 ⛏ Fast Castle
23 1,864 10:42 15:10 35:25 ⛏ Fast Castle
18 1,407 12:30 20:22 38:42 ⛏ Fast Castle
13 1,055 15:11 20:49 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,445 68,300 32,550 3,550 117,845 138,337
64,670 14,443 34,260 4,135 117,508 120,550
58,840 22,480 29,080 4,100 114,500 150,096
35,795 37,905 30,210 3,450 107,360 122,985
38,155 18,555 21,255 3,600 81,565 93,636
12,600 28,636 15,395 4,370 61,001 64,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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