AoeStats
← IceFish

Pilgrims

510052599Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 47m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1186
+12
🇲🇽 Malay · Mexico
1175
+12
🇫🇷 Japanese · France
1101
+15
🇨🇳 Teutons · China
1052
+18
🇨🇳 Saracens · China
1149
-16
🇦🇺 Dravidians · Australia
1126
-16
🇦🇺 Danes · Australia
1051
-13
🇦🇺 Varangians · Australia
1022
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,148 12:02 21:31 36:29 ⛏ Fish Boom into Fire Galleys FC
28 1,325 15:36 22:11 38:55 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,352 11:45 17:19 46:10 ⛏ Fish Boom FC
26 1,232 12:25 16:40 33:19 ⛏ Fish Boom FC
25 1,213 11:18 17:45 39:44 ⛏ Fish Boom into Galleys FC
24 1,160 13:32 19:23 33:01 ⛏ Fish Boom into Galleys FC
24 1,146 13:35 19:27 29:58 ⛏ Fish Boom FC
10 487 15:37 22:09 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,595 30,440 12,805 2,900 58,740 63,822
16,745 30,125 7,465 2,660 56,995 59,287
26,265 15,045 9,955 3,650 54,915 66,190
15,815 22,204 11,475 1,150 50,644 58,022
20,285 16,712 8,585 3,055 48,637 51,005
13,125 20,015 9,420 1,700 44,260 48,223
8,175 14,870 5,035 965 29,045 38,338
4,350 14,240 3,480 950 23,020 31,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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