AoeStats
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Arena

509454199Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1176
+12
🇨🇴 Persians · Colombia
1142
+13
🇬🇷 Khmer · Greece
1120
+14
🇧🇷 Teutons · Brazil
1097
+15
🇩🇪 Armenians · Germany
1155
-16
🇩🇪 Bohemians · Germany
1131
-15
🇩🇪 Varangians · Germany
1098
-14
🇩🇪 Magyars · Germany
953
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,326 10:26 14:13 29:07 ⛏ Fast Castle
41 1,325 10:46 14:33 26:52 ⛏ Fast Castle
40 1,283 11:11 15:40 — ⛏ Fast Castle
33 1,064 10:06 13:33 30:11 ⛏ Fast Castle
27 861 10:24 14:57 31:10 ⛏ Fast Castle
26 828 10:50 15:17 — ⛏ Fast Castle
23 731 13:01 20:53 — ⛏ Fast Castle
22 693 12:30 16:48 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,815 10,425 6,195 950 32,385 34,434
13,295 10,140 3,795 950 28,180 30,854
13,865 6,175 3,680 850 24,570 27,747
10,055 8,320 3,235 1,600 23,210 24,842
10,320 6,615 2,345 950 20,230 24,441
6,310 6,420 4,320 100 17,150 19,533
6,850 5,120 1,675 850 14,495 17,568
7,295 3,950 2,270 650 14,165 14,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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