AoeStats
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Arena

508963004Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1228
+17
🇭🇺 Celts · Hungary
1220
+18
🇭🇺 Danes · Hungary
1207
+18
🇯🇴 Goths · Jordan
1197
+19
🇺🇸 Varangians · United States
1373
-23
🇬🇧 Wu · United Kingdom
1306
-20
🇺🇸 Cumans · United States
1208
-16
🇨🇦 Italians · Canada
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,660 9:12 23:27 36:43 ⛏ Fast Castle
41 1,838 10:43 15:39 38:29 ⛏ Fast Castle
39 1,757 11:46 15:54 32:24 ⛏ Fast Castle
35 1,566 10:54 14:35 32:47 ⛏ Fast Castle
31 1,375 10:19 14:43 38:12 ⛏ Fast Castle
28 1,262 10:59 14:44 38:20 ⛏ Fast Castle
27 1,218 10:19 14:10 33:02 ⛏ Fast Castle
26 1,150 9:42 13:13 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,915 33,755 10,470 1,500 74,640 76,894
30,850 16,645 15,485 2,415 65,395 75,056
34,120 13,260 11,285 850 59,515 60,384
18,980 19,230 10,040 3,110 51,360 57,811
18,990 18,485 12,120 1,530 51,125 57,542
13,330 20,980 12,620 2,995 49,925 55,336
18,840 11,725 8,995 1,600 41,160 43,611
13,080 12,372 4,010 1,460 30,922 31,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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