AoeStats
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Arena

508957652Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 39m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1306
+16
🇺🇸 Saxons · United States
1293
+16
🇨🇳 Danes · China
1240
+18
🇺🇸 Maya · United States
1373
-20
🇬🇧 Wu · United Kingdom
1306
-17
🇺🇸 Cumans · United States
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 3,114 9:19 23:46 — ⛏ Fast Castle
37 1,469 9:00 14:39 34:19 ⛏ Fast Castle
36 1,419 10:12 14:38 37:20 ⛏ Fast Castle
35 1,382 11:24 14:56 33:50 ⛏ Fast Castle
30 1,209 8:58 21:54 39:40 ⚔ Towers FC
27 1,057 10:09 14:21 25:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,855 48,280 6,995 1,500 81,630 84,423
21,180 11,865 10,860 1,600 45,505 47,492
13,245 14,030 4,580 2,140 33,995 37,674
13,595 11,901 5,225 1,645 32,366 33,693
14,155 11,770 4,540 980 31,445 38,693
11,330 9,970 6,240 2,340 29,880 32,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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