AoeStats
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Arena

508744722Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 69m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1356
+17
🇺🇸 Varangians · United States
1355
+17
🇬🇧 Muisca · United Kingdom
1298
+20
🇨🇦 Italians · Canada
1276
+20
🇺🇸 Saxons · United States
1423
-20
🇮🇹 Persians · Italy
1419
-20
🇮🇹 Spanish · Italy
1380
-19
🇮🇳 Teutons · India
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,656 11:21 15:14 32:59 ⛏ Fast Castle
48 3,319 11:21 14:50 30:45 ⚔ FC into Scouts
45 3,095 10:21 14:22 29:22 ⛏ Fast Castle
43 2,971 9:07 14:08 29:59 ⛏ Fast Castle
41 2,863 10:15 13:35 27:26 ⛏ Fast Castle
36 2,523 10:03 14:00 31:43 ⛏ Fast Castle
26 1,819 10:30 14:38 28:51 ⛏ Fast Castle
23 1,585 10:05 15:29 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,490 47,205 30,465 4,350 134,510 141,597
71,655 22,690 29,380 2,965 126,690 132,915
63,710 20,110 32,945 6,850 123,615 137,395
52,185 32,265 25,310 6,925 116,685 124,870
34,080 47,750 25,880 1,130 108,840 115,273
39,430 32,655 24,105 4,105 100,295 105,401
27,885 48,710 18,655 3,860 99,110 106,248
41,330 19,650 23,705 3,230 87,915 99,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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