AoeStats
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Oasis

510115569Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 42m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1139
+13
🇹🇼 Magyars · Taiwan
1085
+15
🇹🇼 Maya · Taiwan
1055
+16
🇭🇰 Danes · Hong Kong SAR China
1211
-20
🇭🇰 Varangians · Hong Kong SAR China
1002
-12
🇭🇰 Byzantines · Hong Kong SAR China
989
-21
Player eAPM Actions Feudal Castle Imperial Opening
39 1,645 11:57 18:45 34:11 ⛏ Fast Castle
31 1,304 10:33 15:03 31:14 ⛏ Fast Castle
23 964 11:50 16:46 — ⛏ Fast Castle
19 802 11:47 29:48 —
18 749 10:56 21:00 33:46 ⚔ Scout Rush
17 729 11:29 23:09 37:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,415 14,372 7,870 2,195 42,852 49,798
20,015 9,386 10,795 200 40,396 48,813
9,895 8,818 6,545 925 26,183 30,788
12,050 8,195 2,575 2,900 25,720 32,536
6,800 6,441 3,805 995 18,041 19,945
6,160 5,059 340 525 12,084 12,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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