AoeStats
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Pilgrims

509301569Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 22m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1288
+8
🇦🇿 Dravidians · Azerbaijan
1141
+14
🇭🇰 Danes · Hong Kong SAR China
1105
+15
🇭🇰 Byzantines · Hong Kong SAR China
1026
+19
🇯🇵 Turks · Japan
1141
-16
🇪🇸 Franks · Spain
1111
-15
🇦🇷 Vikings · Argentina
1098
-14
🇪🇸 Italians · Spain
1032
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,019 11:13 16:34 — ⛏ Fish Boom FC
39 891 11:53 16:11 — ⛏ Fish Boom into Galleys FC
39 893 12:26 16:25 — ⛏ Fish Boom FC
37 838 10:57 16:41 — ⛏ Fish Boom FC
35 799 13:00 — — ⛏ Fish Boom into Fire Galleys into Galleys
33 766 13:22 22:15 — ⛏ Fish Boom FC
25 576 12:41 18:33 — ⛏ Fish Boom into Fire Galleys FC
8 176 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,340 5,480 3,165 750 14,735 15,321
3,745 8,125 2,110 100 14,080 16,042
5,685 4,690 1,595 850 12,820 12,764
3,065 7,828 1,495 225 12,613 12,774
5,410 4,975 1,775 100 12,260 12,272
3,900 5,055 965 250 10,170 11,952
3,850 4,825 850 200 9,725 11,917
500 850 0 100 1,450 947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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