AoeStats
← Dadao Wushi

Nomad

509295713Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 65m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1278
+10
🇦🇿 Tupi · Azerbaijan
1126
+15
🇭🇰 Danes · Hong Kong SAR China
1088
+17
🇭🇰 Byzantines · Hong Kong SAR China
1006
+20
🇧🇷 Byzantines · Brazil
1134
-16
🇹🇼 Varangians · Taiwan
1121
-16
🇩🇪 Danes · Germany
1104
-15
🇹🇷 Teutons · Türkiye
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,875 13:51 22:50 40:07 ⛏ Fish Boom into Fire Galleys FC
41 2,692 14:00 19:29 36:25 ⛏ Fish Boom FC
40 2,599 13:23 21:03 43:05 ⛏ Fast Castle
40 2,617 13:51 17:52 40:28 ⛏ Fish Boom FC
40 2,629 15:06 20:40 34:09 ⛏ Fish Boom FC
26 1,692 13:27 23:21 60:31 ⛏ Fish Boom FC
19 1,244 14:53 22:26 36:02 ⛏ Fish Boom into Fire Galleys FC
17 1,147 13:49 25:13 57:18 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,030 17,100 23,685 8,425 81,240 101,973
25,660 23,975 11,055 2,450 63,140 73,089
27,275 14,465 18,960 2,250 62,950 86,780
21,080 16,175 10,965 3,755 51,975 60,709
19,160 16,518 10,830 3,600 50,108 54,875
16,425 18,098 8,010 2,650 45,183 52,566
17,800 19,454 4,490 3,205 44,949 44,887
12,550 13,868 3,565 2,010 31,993 34,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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