AoeStats
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Pilgrims

509290772Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1267
+11
🇦🇿 Tupi · Azerbaijan
1108
+18
🇭🇰 Danes · Hong Kong SAR China
1069
+19
🇭🇰 Byzantines · Hong Kong SAR China
983
+23
🇨🇳 Celts · China
1198
-20
🇧🇷 Byzantines · Brazil
1152
-18
1148
-18
🇨🇳 Danes · China
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,992 13:05 19:07 41:29 ⛏ Fish Boom into Galleys FC
36 1,918 10:59 33:41 — ⛏ Fish Boom
33 1,789 14:41 20:54 30:33 ⛏ Fish Boom into Fire Galleys FC
28 1,517 13:59 37:20 — ⚔ Fish Boom into Towers into Champis
26 1,400 14:50 18:53 31:54 ⛏ Fish Boom FC
19 993 15:17 30:56 — ⚔ Fish Boom into M@A into Towers
16 853 11:40 20:04 — ⛏ Fish Boom FC
15 777 13:18 22:35 39:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,670 22,985 11,005 2,800 51,460 53,509
19,600 13,800 13,250 1,600 48,250 59,023
12,420 12,065 5,695 2,280 32,460 41,829
8,450 15,455 4,725 400 29,030 33,094
12,120 11,180 2,415 600 26,315 28,144
11,135 9,918 2,920 700 24,673 26,376
6,745 6,162 1,415 1,300 15,622 15,072
4,750 5,150 1,145 1,270 12,315 14,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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