AoeStats
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Oasis

509247947Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 9m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1171
+13
🇦🇷 Varangians · Argentina
1140
+14
🇦🇷 Saracens · Argentina
970
+22
🇷🇺 Slavs · Russia
1122
-17
🇺🇸 Saxons · United States
1111
-17
🇺🇸 Magyars · United States
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 304 — — —
33 304 — — —
30 273 — — —
21 191 — — —
19 170 — — —
17 155 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 494 50 0 1,994 2,126
1,400 475 50 0 1,925 2,549
1,300 335 50 0 1,685 1,821
1,150 436 50 0 1,636 2,001
1,300 250 50 0 1,600 1,587
800 375 50 0 1,225 1,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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