AoeStats
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Nomad

509673843Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1122
+16
🇺🇸 Varangians · United States
1120
+16
🇩🇪 Saxons · Germany
1118
-16
🇩🇪 Vietnamese · Germany
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,008 14:50 22:46 52:10 ⚔ Fish Boom into Towers FC into Skirms
36 1,974 13:54 18:49 37:32 ⚔ Skirmisher Rush
26 1,432 14:21 28:16 48:47 ⚔ Fish Boom into Galleys into Scouts
25 1,394 14:01 22:19 52:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,725 18,500 13,955 2,150 49,330 55,594
15,220 17,798 10,300 2,125 45,443 49,984
16,690 15,778 7,600 2,730 42,798 45,176
16,885 13,109 6,060 4,400 40,454 41,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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