AoeStats
← Brodo Swaggins

African Clearing

510730344Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1693
+16
🇻🇳 Teutons · Vietnam
1673
+16
🇨🇳 Cumans · China
1621
+18
🇬🇧 Saxons · United Kingdom
1554
+21
1905
-27
🇪🇸 Cumans · Spain
1711
-19
🇪🇸 Franks · Spain
1604
-15
🇬🇧 Persians · United Kingdom
1489
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,551 17:00 28:23 54:48 ⚔ Towers FC
45 2,477 12:20 16:19 — ⛏ Fast Castle
43 2,400 12:23 16:54 39:30 ⛏ Fast Castle
35 1,919 13:50 18:46 32:48 ⛏ Fish Boom FC
31 1,732 11:51 29:41 43:42 ⚔ Tower Rush
24 1,358 29:58 41:24 48:09 ⛏ Fish Boom FC
23 1,260 12:51 39:00 — ⚔ Fish Boom into Scouts
15 839 20:54 24:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,395 28,759 25,125 4,640 101,919 102,173
19,015 35,955 15,260 4,640 74,870 94,890
26,515 18,880 14,290 6,195 65,880 67,314
25,730 17,290 9,335 1,150 53,505 56,733
19,725 19,678 6,025 1,500 46,928 47,903
13,900 12,675 3,490 2,465 32,530 35,389
14,835 13,650 475 1,060 30,020 32,728
8,695 6,521 560 1,825 17,601 16,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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