AoeStats
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Arena

508858889Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 43m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1646
+11
🇧🇾 Varangians · Belarus
1592
+13
🇬🇪 Portuguese · Georgia
1488
+18
🇦🇷 Lithuanians · Argentina
1633
-17
🇵🇰 Saxons · Pakistan
1625
-18
🇩🇪 Wei · Germany
1347
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 2,193 10:38 14:59 27:46 ⚔ FC into Scouts
50 2,199 10:53 14:25 32:43 ⚔ Scouts FC
39 1,705 11:40 16:13 30:22 ⛏ Fast Castle
36 1,585 11:31 15:17 30:48 ⛏ Fast Castle
26 1,148 8:55 22:49 — ⚔ Towers FC
19 820 9:50 18:02 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,710 16,625 17,870 950 58,155 63,076
19,830 21,705 11,905 4,125 57,565 60,926
21,665 11,575 13,820 1,620 48,680 50,322
17,590 11,385 12,455 985 42,415 50,496
11,850 8,011 3,830 1,785 25,476 26,091
4,975 6,413 1,660 2,540 15,588 19,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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