AoeStats
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Nomad

508849044Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 47m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1662
+12
🇹🇼 Danes · Taiwan
1604
+15
🇹🇼 Varangians · Taiwan
1588
+15
🇷🇺 Dravidians · Russia
1651
-17
🇧🇾 Varangians · Belarus
1593
-15
🇬🇪 Japanese · Georgia
1479
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 2,676 13:32 23:45 40:43 ⛏ Fish Boom FC
53 2,507 13:03 17:37 36:03 ⛏ Fish Boom into Galleys FC
52 2,486 14:09 18:42 39:48 ⛏ Fish Boom FC
45 2,142 13:17 17:00 33:59 ⛏ Fish Boom FC
42 2,002 13:58 25:08 37:11 ⛏ Fish Boom FC
35 1,678 13:06 18:08 43:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,510 14,070 20,635 3,500 66,715 71,018
25,340 13,888 19,380 1,950 60,558 61,078
16,650 19,252 13,385 2,290 51,577 54,329
23,520 14,231 10,320 3,000 51,071 54,112
19,190 12,530 9,775 2,220 43,715 46,749
18,690 12,250 5,875 5,445 42,260 44,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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