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Black Forest

509139994Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 52m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1146
+15
🇨🇿 Teutons · Czechia
1144
+15
🇵🇪 Hindustanis · Peru
1124
+16
🇻🇳 Turks · Vietnam
1122
+16
🇹🇼 Magyars · Taiwan
1160
-17
🇹🇼 Varangians · Taiwan
1149
-16
🇨🇳 Britons · China
1112
-15
🇹🇼 Cumans · Taiwan
1084
-24
Player eAPM Actions Feudal Castle Imperial Opening
42 2,212 10:06 19:46 37:37 ⛏ Fast Castle
38 1,997 12:37 16:28 31:16 ⛏ Fast Castle
35 1,847 14:06 20:43 47:04 ⛏ Fast Castle
28 1,497 11:17 15:37 31:15 ⛏ Fast Castle
27 1,439 10:27 15:45 31:19 ⛏ Fast Castle
26 1,376 17:18 21:14 34:31 ⛏ Fast Castle
22 1,145 12:51 20:21 30:29 ⛏ Fast Castle
17 884 16:03 49:25 —

Resources

Player Food Wood Gold Stone Spent Collected
23,405 31,815 18,620 7,735 81,575 99,630
20,855 19,920 25,225 2,325 68,325 84,753
26,615 22,220 11,890 2,620 63,345 67,056
16,505 16,255 11,670 950 45,380 49,958
18,055 15,615 6,235 2,415 42,320 47,677
14,205 13,755 4,235 2,750 34,945 40,736
8,350 8,431 1,185 400 18,366 21,271
8,305 6,450 1,870 1,120 17,745 17,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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