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Black Forest

508904369Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 23m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1133
+17
🇺🇸 Khmer · United States
1119
+18
🇫🇮 Danes · Finland
1112
+18
🇫🇮 Saxons · Finland
1111
+18
🇩🇪 Wu · Germany
1177
-19
🇹🇼 Burgundians · Taiwan
1156
-18
🇩🇪 Jurchens · Germany
1141
-17
🇻🇳 Turks · Vietnam
1139
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 931 11:12 19:02 — ⛏ Fast Castle
39 928 10:21 14:03 — ⛏ Fast Castle
34 799 12:04 14:46 — ⛏ Fast Castle
32 760 10:55 17:35 — ⛏ Fast Castle
29 693 10:15 14:41 — ⛏ Fast Castle
22 524 11:08 16:43 — ⛏ Fast Castle
21 488 10:37 15:30 — ⛏ Fast Castle
20 481 10:32 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,250 5,420 250 200 13,120 14,305
6,545 4,735 1,305 200 12,785 13,522
4,850 3,526 1,000 780 10,156 10,758
4,850 3,550 820 480 9,700 10,383
4,625 3,730 400 200 8,955 9,504
5,425 2,780 250 200 8,655 9,734
3,575 3,025 520 305 7,425 9,303
3,650 2,376 250 205 6,481 7,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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